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Racing Interceptor Concept

This work was produced as an experiment in blending 3D and 2D techniques, where the lighting information and initial shapes were created in Maya, and then rendered out and edited in Photoshop to provide much more surface and shape detail, as well as color and improved material readability. It proved to be a very fun and effective way to see concepts and 3D models at a semi-finished state before devoting to the work.